![]() ![]() Its model has only a temporary texture, so it is impossible to figure out exactly what it was supposed to be. This enemy was completely scrapped in the final, but appears in Qtest1. It doesn't seem to be possible to summon this enemy in the game. It has complete animations, but no textures. It has the final Vore's head, but its body is shaped like a robed wizard than the spider thing in the final. Once shot, it'll behave exactly like the Spawn does slowly chase you and do a harmless attack when it gets right next to the player.Ī completely different model for the Vore enemy can be found in the game's files. Strange blob-like enemy with a temporary texture that doesn't do anything until you shoot it. ![]() Model exists, but it only has one frame of animation and a temporary skin. Its attack does no damage and it does not explode when killed, making it completely harmless. The Spawn behaves much differently in Qtest instead of jumping towards the player at high speeds, it slowly crawls up and will attack only if the player is right next to it. The Shambler has a slightly different skin, and its electricity seems to have less range than the final one does. The Knight behaves the same as the final, but has a completely different running animation. The model and code exist for the Demon, but it is unknown if it can be put into the game. The Ogre fires a nail with almost perfect accuracy instead of grenades and has a different skin. The Grunt is in the game, but it has a temporary texture and it lacks the recoiling in pain animation when shot. Also, none of the enemies have unique sounds instead, they use the player's sounds. In general, if an enemy has a melee and ranged attack, it will prefer to use the melee attack no matter what. However, a hack made before Quake came out put all of the working enemies in the test1 map, allowing the player to check out the state enemies were in at the time Qtest1 was released. Coding and models for enemies exists in the game's files, but are not placed in any of the official maps. ![]()
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